Ender’s Game
by Orson Scott Card
“In the end, really…what is more pure, more cruel than a child?”
Literature Analysis
by Hayden Robel
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GENERAL_QUESTIONS_
1. Briefly summarize the plot
of the novel you read, and explain how the narrative fulfills the author's
purpose (based on your well-informed interpretation of same).
2. Succinctly describe the
theme of the novel. Avoid clichés.
3. Describe the author's
tone. Include a minimum of three excerpts that illustrate your point(s).
4. Describe a minimum of ten
literary elements/techniques you observed that strengthened your understanding
of the author's purpose, the text's theme and/or your sense of the tone. For
each, please include textual support to help illustrate the point for your
readers. (Please include edition and page numbers for easy reference.)
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2. As the introductory quote (a working quote from my novel) comments, In the end…really…What is more pure and cruel than a child? From deception, the manipulation of children, warfare to introspective self-isolation there are a plethora of themes underlying concurrently within Ender’s Game, but none so prominent as the following. Throughout the novel Ender is frequently attacked by his fellow students (children ages 5-14) both verbally and physically (Even his own brother, Peter, tries to kill/torture him on more than one occasion). Orson Scott Card’s Ender’s Game, like the Legendary Lord of the Flies, employs children as a metaphor for humanity at large, the morality, duality, capacity for “good” or “evil” that every human being innately possesses. The end of the novel, where in Ender can either protect and attempt to propagate, rebuild the alien species he essentially exterminated, or destroy the egg, destroying any chance of the species survival, connotes this idea of duality perfectly. Calling in to question another theme, who really was his enemy our enemy? What is an enemy, really? Is it some opposing entity, force, or is it something else? Indefinable or defined, informed, by someone else’s declaration, or is it informed by our own perspicacity? Is the enemy, as Ender ruminates, really…ourselves?
3.
·
“Human beings are
free except when humanity needs them.”
·
“Ender knew the
unspoken rules of manly warfare, even though he was only six. It was forbidden
to strike the opponent who lay helpless on the ground; only an animal would do
that.”
·
“They couldn't
beat him in the battleroom, and knew it – so instead they would attack him
where it was safe, where he was not a giant but just a little boy.”
Orson Scott Card (OSC as I will begin
abbreviating) is a master of the written craft, the tone of Ender’s Game in
particular depicting his talent. Marauding with a sense of impending dread, the
contrastingly sterile setting of the future, the sterilized diction utilized by
OSC pervades and punctuates the entirety of the work. Whether it be the dire
situation of humanity as it wages a war for survival, or the manipulating
alternate agendas of Ender’s adult commanders or even fellow rivaling students,
the tone of Ender’s Game can only be described as urgent, tense, oppressed as
Ender himself is oppressed by the military, oppressed by his own inner turmoil
as he wages the greatest war…the war waged within ourselves. 4. Here we go, ad infinitum.
·
Allusion: “"But
shouldn't they still act like children? They aren't normal. They act like –
history. Napoleon and Wellington.
Caesar and Brutus." (pg. 110) Colonel Graff connects historical figures of
war to that of the battle academy students, an allusion if I’ve ever seen one.
·
Metaphor: “Like
children fighting with grown-ups.” (pg. 122) Ender’s comment is a metaphor for
how humans look whilst waging a futile war against the ultimately much more
advanced Bugger aliens.
·
Theme: "Peter,
you're twelve years old. I'm ten. They have a word for people our age. They
call us children and they treat us like mice." (pg. 62) Connotes the theme
of manipulation as Ender discusses with his brother that the adults don’t
perceive the students as children but as tools, wepons of war, means to their
own ends.
·
Metaphor: “Out
of the woods emerged a dozen slavering wolves with human faces. Ender
recognized them – they were the children from the playground. Only now their
teeth could tear; Ender, weaponless, was quickly devoured.” (pg. 69) The
children are as vicious as any animal as they visibly plot/prepare to get
revenge on Ender in this metaphor of the cruelty any human being, even a child
is capable of.
·
Simile: “For
a moment, as Ender looked around at the laughing, jeering faces, he imagined
their bodies covered with hair, their teeth pointed for tearing as if like wolves. Am I the only human
being in this place? Are all the others animals, waiting only to devour?” (pg.
103) As if like wolves or animals, Ender ponders yet again on how savage
another human being can be in this revealing/evocative simile/metaphor.
·
Symbolism: “This
is war. To them, this was a game.”
(pg. 84) The simulation of war that the kids are frequently subjected to is a
persistent symbol for the short-sided perspectives of the students as well as
agendas of the adults.
·
Theme: “As a
species, we have evolved to survive. And the way we do it is by straining and
straining and, at last, every few generations, giving birth to genius. The one
who invents the wheel. And light. And flight. The one who builds a city, a
nation, an empire.... Human beings are free except when humanity needs them.
Maybe humanity needs you. To do something.” (pg. 35) Details the theme of
freedom, how Ender must fight for his species, humanity’s freedom at the cost
of his very own.
·
Simile:
"There were TV cameras, perched like animals on the shoulders of
crouching, prowling men." (pg. 28) A simile describing the incessant
paparazzi, again likening man to animals, as they attempt to take photos of the
new “genius” recruit, Ender.
·
Theme: “It’s the teachers, they’re the enemy. They
get us to fight each other, to hate each other. The game is everything. Win win
win. It amounts to nothing.” (pg. 108) Manipulation of children via the adult
commanders, their myopic perspective plays to the theme of perspective in the
novel as Ender continually argues on who truly is the enemy in this war for
“life”.
·
Irony: “Right
now is the time when I can shape events. The world is always a democracy in
times of flux, and the man with the best voice will win.” (pg. 130) A metaphor
utilizing the concept of democracy ironically as the Valentine (Ender’s sister)
describes how she alone can “shape events” and that “the man with the best
voice will win” as in an individual, not a democracy, has the capability to
make fundamental changes for the whole, the group.
·
Tone: “I’m
trapped here, Ender thought, trapped at the End of the World with no way out.
And he knew at last the sour taste that had come to him, despite all his
successes in the Battle
School. It was despair.”
(pg. 141) As described earlier, the tone of Ender’s Game is oppressive,
dreadful, a sense of despair marauding over the work as Ender prepares to
battle for humanity’s survival, at the cost of another species own.
__________________________________CHARACTERIZATION_QUESTIONS_
1. Describe two examples of
direct characterization and two examples of indirect characterization.
Why does the author use both approaches, and to what end (i.e., what is your
lasting impression of the character as a result)?
2. Does the author's syntax
and/or diction change when s/he focuses on character? How?
Example(s)?
3. Is the protagonist static
or dynamic? Flat or round? Explain.
4. After reading the book did
you come away feeling like you'd met a person or read a character?
Analyze one textual example that illustrates your reaction.
________________________________________________
1.
Direct Characterization
·
EXAMPLE 1:
·
“Not a joke, a
game. I can make you guys believe anything. I can make you dance around like
puppets." - Bonzo
·
EXAMPLE 2:
·
“"Individual
human beings are all tools, that the others use to help us all survive." –
Col. Graff.
Indirect characterization
·
EXAMPLE 1:
·
“He held up a
limp hand. "See the strings?"” –Ender
·
EXAMPLE 2:
·
“Ender felt sick.
He had only meant to catch the boy’s arm. No. No, he had meant to hurt him.”
“Any writers worth their royalties
utilize both direct and indirect characterization.” – Hayden Robel after answering this question in five
other analyses…
In
other words, like all great writers, Orson Scott Card so too utilized both
direct and indirect forms of characterization to develop his characters/reveal
their respective perspectives. Example one (direct) directly characterizes
Bonzo, Ender’s company officer, as a cruel, manipulative commander utilizing
the kids as tools like puppets. Example one of indirect indirectly
characterizes Ender’s own concession to this fate (like a puppet as he
references strings), feeling helpless, like a puppet, lacking any freedom or
salvation from his condemnation in Battle
School. Graff in his
perspective direct characterization (ex. 2) comments/fleshes out his own
character as he, like most of the adults, perceive the children as tools, mean
to an end, nothing more, nothing less. It could be argued that indirect example
2 is a direct characterization of Ender but I personally believe the emphasis
on ambiguity/connotation here indirectly connotes the protagonist’s inner
turmoil as he injuries a threatening student, even if it was necessary to
protect himself he didn’t want to hurt anyone, while at the same time he
realizes it was vital to assert that others could not just simply “walk all
over him”.
2.
·
“Ender spread his
hands over the child-size keyboard near the edge of the desk and wondered what
it would feel like to have hands as large as a grown-up's. They must feel so
big and awkward, thick stubby fingers and beefy palms.”
·
“You're wrong,
Ender. You think you're grown up and tired and jaded with everything, but in
your heart you're just as much a kid as I am.”
As exhibited above, Orson
Scott Card’s tone/syntax remains oppressive while all the while deliberately
childlike in diction, the author intentionally utilizing simple, laymen words
so to effectively communicate the novel thru a child’s voice, however “jaded”
Ender and the children of Battle
School might be.
3. Though I absolutely
despise the generalizations, the “all in one bag” terms of “static” or
“dynamic” characters, Ender is indeed a “dynamic protagonist” in the
traditional definition. Immersed in internal turmoil, Ender shifts back and
forth, dynamically changing from a sometimes naive/innocent child to an altogether
brooding, cynical adult in disposition and perspicacity. OSC presumably
intentionally wove his own theme of duality and humanity’s capacities, facilities
for “good” or “evil” acts into Ender as the protagonist can both at times be a lone
light in the darkness or that hand snuffs the candle flame out (say, for
example, saving the last remaining egg of an alien species or destroying
it).
4.
·
"Ender
leaned his head against the wall of the corridor and cried until the bus came.
I am just like Peter. Take my monitor away, and I am just like Peter.”
Peter
(though Ender’s brother) is the antithesis, the manifestation of all things
Ender fears. Cruel and relentless, Peter isn’t evil, nor is he good in any
sense, but, rather, grey, “pure”, without morality. Ender despises this facet
of his sibling and when he “accidentally” injuries another kid (though, for
Ender’s sake, the kid was a bully threatening him) Ender realizes that he could
(and does later in the novel), that he has the capacity to be Peter, committing
such cruel acts as his brother. Crying, shedding sincere tears for what he has
done, the emotional authenticity, actual, genuine, real and true remorse, guilt
for his actions validates Ender as not a character but the essence of a person,
the captured quintessence of human being imbued with a conscience (unlike the
unrealistically Manichean/Machiavellian Peter), imbued with emotions, with
imperfections, imbued with the capacities for good, for evil, for either and
neither one at all. What more is man? Something great, something hopeful, Something flawed that can only ever be.
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